Posts tagged creation

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from "Fiction Rule of Thumb," xxcd - A Webcomic :: via Ethan C.'s pertinent comment on Alan Jacobs's review of Neal Stephenson's new book Anathem at Culture11
Andy:
Andy:
from "Intuition + Money - An Aha Moment," by John Markoff, NYTimes.com, 11 October 2008

Black silicon was discovered because [Eric] Mazur started thinking outside the boundaries of the research he was doing in the late 1990s. His research group had been financed by the Army Research Organization to explore catalytic reactions on metallic surfaces.

“I got tired of metals and was worrying that my Army funding would dry up,” he said. “I wrote the new direction into a research proposal without thinking much about it — I just wrote it in; I don’t know why.” And even though there wasn’t an immediate practical application, he received the financing.

It was several years before he directed a graduate student to pursue his idea, which involved shining an exceptionally powerful laser light — briefly matching the energy produced by the sun falling on the surface of the entire earth — on a silicon wafer. On a hunch, the researcher also applied sulfur hexafluoride, a gas used by the semiconductor industry to make etchings for circuits.

The silicon wafer looked black to the naked eye. But when Dr. Mazur and his researchers examined the material with an electron microscope, they discovered that the surface was covered with a forest of ultra-tiny spikes.

At first, the researchers had no idea what they had stumbled onto, and that is typical of the way many scientific discoveries emerge. Cellophane, Teflon, Scotchgard and aspartame are among the many inventions that have emerged through some form of fortunate accident or intuition.

“In science, the most exciting expression isn’t ‘Eureka!’ It’s ‘Huh?’” said Michael Hawley, a computer scientist based in Cambridge, Mass., and a board member and investor in SiOnyx.

Black silicon has since been found to have extreme sensitivity to light. It is now on the verge of commercialization, most likely first in night vision systems.

Andy:

To its proponents, the A-11 [offense] represents the logical and inevitable evolution of a game that is becoming faster and more spread out at all levels. The alignment diminishes, or eliminates, the need for a traditional offensive line, where players can weigh 300 pounds even in high school. And, coaches say, it reduces injury because it involves glancing blows more than smash-mouth collisions.

To its detractors, the A-11 is a gimmick that cleverly but unfairly takes advantage of a loophole in the rules. To these critics, the offense places an inequitable burden on defenses to determine who is eligible for passes and makes the sport nearly impossible to referee.

Whatever one thinks of the offense, it complies with the current statutes of the National Federation of State High School Associations. And it is as entertaining to watch as it is radical in design.

“My wife says it looks like basketball on grass,” said Coach Johnny Poynter, who has installed the A-11 at Trimble High in Bedford, Ky., fearing injuries would leave his team unable to finish the season in a more conventional offense.

Nate:
from Pilgrim at Tinker Creek, by Annie Dillard, 1974

At the time of Lewis and Clark, setting the prairies on fire was a well-known signal that meant, “Come down to the water.” It was an extravagant gesture, but we can’t do less. If the landscape reveals one certainty, it is that the extravagant gesture is the very stuff of creation. After one extravagant gesture of creation in the first place, the universe has continued to deal exclusively in extravagances, flinging intricacies and colossi down aeons of emptiness, heaping profusions on profligacies with ever-fresh vigor. The whole show has been on fire from the word go. I come down to the water to cool my eyes. But everywhere I look I see fire; that which isn’t flint is tinder, and the whole world sparks and flames.

Andy:

What’s equally tough, of course, is getting talented people to work effectively with one another. That takes trust and respect, which we as managers can’t mandate; they must be earned over time. What we can do is construct an environment that nurtures trusting and respectful relationships and unleashes everyone’s creativity. If we get that right, the result is a vibrant community where talented people are loyal to one another and their collective work, everyone feels that they are part of something extraordinary, and their passion and accomplishments make the community a magnet for talented people coming out of schools or working at other places. I know what I’m describing is the antithesis of the free-agency practices that prevail in the movie industry, but that’s the point: I believe that community matters. . . .

After Toy Story 2 we changed the mission of our development department. Instead of coming up with new ideas for movies (its role at most studios), the department’s job is to assemble small incubation teams to help directors refine their own ideas to a point where they can convince John and our other senior filmmakers that those ideas have the potential to be great films. Each team typically consists of a director, a writer, some artists, and some storyboard people. The development department’s goal is to find individuals who will work effectively together. During this incubation stage, you can’t judge teams by the material they’re producing because it’s so rough—there are many problems and open questions. But you can assess whether the teams’ social dynamics are healthy and whether the teams are solving problems and making progress. Both the senior management and the development department are responsible for seeing to it that the teams function well.

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detail from The Lacemaker, by Johannes Vermeer (oil on canvas, c.1670), The Louvre, Paris
Nate: